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AI Insights · Timothy · January 2022

Top 5 Ultracasual Games on iOS in Australia Q4 2021

Discover the performance trends of the top 5 ultracasual games on iOS in Australia during Q4 2021, with insights on weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in Australia Q4 2021

Throughout Q4 2021, the top 5 ultracasual games on iOS in Australia showcased varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance, based on data from Sensor Tower.

Magic Slime: Antistress & ASMR from Finger Art Games saw a gradual decline in weekly downloads, starting at 265 in late September and dropping to 146 by the end of December. Weekly revenue fluctuated, peaking at approximately $1.5K in mid-October and ending the quarter around $1K. Active users also decreased from 635 in late September to 374 by the end of the year.

Diamond Painting ASMR Coloring by Crazy Labs experienced a drop in weekly downloads from 1.4K in late September to 1.1K in late December. Despite this, weekly revenue showed a steady increase, reaching around $529 by the end of the quarter. Active users fluctuated but saw an overall increase from 2.9K in late September to 2.1K by the end of December.

Goo: Slime simulator, ASMR from Exomind LTD had a significant drop in weekly downloads from 1.7K in late September to just 92 in late December. Weekly revenue remained relatively stable, averaging around $270 throughout the quarter. Active users decreased from 5.2K in late September to 3.1K by the end of December.

Slime it: Slime Game Simulator by Slime4Fun saw a noticeable decline in weekly downloads from 132 in late September to 34 by the end of December. Weekly revenue also decreased, starting at $430 and ending the quarter around $176. Active users gradually declined from 3.4K in late September to 2.5K by the end of December.

Jelly Dye:Satisfying ASMR Game from AI Games FZ maintained strong weekly downloads, starting at 4.6K in late September and peaking at 4.8K by the end of December. Weekly revenue varied, with a peak of $388 in mid-October and ending the quarter at $196. Active users remained high, starting at 13.1K in late September and reaching 12.3K by the end of December.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022